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Tuesday, September 16, 2008
Another Method to Farm World of Warcraft Gold – The Sunfury Mage

Mages in World of Warcraft is obviously one of the best and only “area of effect” classes besides a warlock. Both a fire mage and ice mage will work ok but a frost mage for sure will definitely shine over a fire mage in this step by step guide. A frost mage have much more survivability over the fire spec. Using this method, you should be able to average approximately 100 sunfury signets as well as possibly 5 arcane tomes. This itself should yield over 100 gold. More than likely you will also be receiving lots of rare items and recipes here as well.

To begin, your mage does not require to be greatly geared out but anything with over 400 bonus frost damage should do fine. Ideally you would want more, somewhere close to 700. Your mage should have these abilities in their talent tree in order to utilize this guide. The following are a must have; water elemental, ice barrier, ice floes, improved blizzard, and cold snap. There are also other spells that I highly suggest getting such as permafrost, ice shards, piercing ice, icy veins, shatter, improved cone of cold, arctic winds, shattered barrier, fingers of frost, improved water elemental and deep freeze.

Once you have the requirements set, make your way to Netherstorm  in Outland. It is one of the highest level zones in World of Warcraft as of the Burning Crusade expansion. This World of Warcraft gold farming method is not only ideal to farming for gold but also for leveling your characters. With skill and practice, you can start farming with your mage at about level 67 to 68. Ideally 68 because of the “to hit code” that you will face at lower levels. This is a great way to level yourself, gather gold and build your faction with the Scryers. Once you arrive at the neutral town of Area 52, make your way a bit south and west until you reach Mana Forge B’naar.

There are about 3-5 camps of sunfury mobs that you can easily kill. To start, you should try small groups of maybe 3-5 for practice until you are more comfortable with the surrounding and the method you should use. Fully buff yourself up slap on an ice barrier then hop on your mount. Grab a small group of 5 with your mount and pull them onto a safe isolated spot where you can kill them with out interruption of your casting. Once you have them at your sweet spot, frost nova them down, blink away, bring out your pet if you need and start casting blizzard. Should they get close enough to hit you and your frost nova is not back up, use your pets. Freeze them again, rinse and repeat with blizzard, cone of cold or arcane explosion.

Once you get enough practice, you should be able to handle these mobs like a pro. You should be able to kill a group of 20 and up with no problem at all. Yes this does get very boring over time but it is still one of the fastest and most commonly used methods of Chinese World of Warcraft gold farmers and gamers. Keep in mind this World of Warcraft gold farming technique requires lots of repairs on your gears as you will be getting hit quite often.

Posted at 09:08 pm by tilamiles
 

Introduction to Warhammer Tradeskills

Warhammer Online is set to release on the 18th of September will have be retaining a very similar tradeskill profession such as the older massively multiplayer online role playing games. In World of Warcraft, gathering professions were first introduced but now Warhammer now currently has more gathering tradeskills than crafting. There are currently 4 gathering skills and only 2 crafting skills. The 4 gathering skill consists of cultivating, magical salvaging, butchering and scavenging. The 2 crafting profession currently available is apothecary and talisman making.

The cultivating Warhammer Tradeskill allows the player to grow their own weeds and fungi which are used by the apothecary for ingredients. Cultivating requires seeds and spores that can be otained from monsters, scavenging and from most merchants in cities and towns. A pot is needed as well obviously. To get better results from cultivating, you can add soil, water and nutrients. The better you treat your plant, the better your plant will treat you.

The magical salvaging WAR tradeskill is the ability to break magical items into small magical fragments. These magical items can be obtained from PvE, RvR, quests and variety of other places. When salvaging an item, you can choose the type of stats to extract from that item. Along with the fragments you will also get what is known as essences. Both fragments and essences are used to make Talismans.

The last 2 gathering trade skills in WAR is butchering and scavenging. They are very similar in many ways, both skills are used to gather resources from a dead mob that has already been completely looted. Butchering is used on non-sentient mobs while scavenging for the more socially active mob, in another words, beast or humanoids.

The apothecary trade skill uses ingredients found through cultivating and can turn them into potions, powders or lotions. It would be wise to be able to pair your characters or friends with different professions to gain the maximum benefits off each profession. There are many different type of potions and can provide various abilities. Some can add very low stats but have long durations while another of the equivalent level have higher stats but shorter duration.

The talisman making profession hasn’t been fully released yet but it allows you to create talismans. Talismans are known as the minor items of power which can be attacked to certain armors, weapons and grants permanent bonuses to that item. Only rate and powerful items are able to have talismans placed onto them. To create a talisman, you will need a contain along with the magical fragments and essences received from a player with the magical salvaging profession.

Every profession will yield its benefits. Gathering professions are better during the beginning of the game since you do not have any resources to craft nor yet may want to spend that gold to level up your crafting. A gathering profession can definitely reap its reward early. The crafting skill may be what you prefer mid to end game when you have all the resources at your hand. Whichever profession you should decide to go with, it’s always best to pick one up early on the game. You can learn these trade skills from a trainer as early as the second Chapter of each faction.

Posted at 09:08 pm by tilamiles
 

Warhammer Online, vs. World of Warcraft

World of Warcraft and Warhammer online, both are based on the realms their real time strategy games built up for them, both games are epic fantcy  mmorpgs( massively multiplayer online role playing games).

To actually see which one is better we will just have to wait till WAR, (warhammer online age of reckoning), comes out in September 2008. We can however take a look at the similarities and difference Mythic Entertainment’s project (WAR), has in common with blizzards master piece, WOW. The two games are based upon war torn fantasy realms, and both games allow you to choose between which sides you wish to be part of; the alliance and horde for world of Warcraft and the armies of order and destruction for Warhammer online age of reckoning.

In these factions you pick you can chose which character race you’d like to be in the factions. In WAR there are will only be 6 races three to each faction; the dwarfs, the empire, and the high elves on one side, and the green skins, dark elves, and chaos on the other side. For World of Warcraft there are as of now ten races splitting five to each side. On the alliance side there is the; the night elves, dawrfs, gnomes, humans, and the draenie. On the hordes side there are; orcs, trolls, tauren, undead, and the blood elves.

The difference in the two games aren’t as noticeable on the surface as they are on the interior game side, though the look of the games does have their own signatures, there is a darker more realistic feel to WAR as to WOW toons. Beside two distinctive graphical styles, it’s really the game play that troughs you in two different directions. World of warcraft is very epic and adventure driven, making the adventure very full fantasy and making it easy for you to role play yourself into the character. Warhammer online has a more player vs. player, realm vs. realm feel, where in WOW you can do player vs. player for good  items and a desire to show your friends on the other side who’s better, it is still based on sub portion of epic. In WAR however an atmosphere of constant war, you can even level from beating other players. In WOW the rewards for player vs player are as said earlier a chance to receive epic gear. In WAR the best players at the end of the week will have temporary statues erected in their likeness.

The two games share a similar appearance and the games have similar origins, however as soon as you play the two in contrast to each other you find two distinct games. Making you the judge if one is better than the other. Warhammer Online gold also has its own unique game play known as Realm VS. Realm which was derived from their previous successful MMORPG known as Dark Age of Camelot. The opposing faction are able to compete in large fights in open battle and castle sieges of well over 200 players at the same time. Talking about processor overlord eh? In World of Warcraft, you are permitted in open field battle in player vs. player realms but is very limited due to vast restrictions and lack of rewards for fighting against the opposing faction.

Posted at 09:08 pm by tilamiles
 

Warhammer online: Age of Reckoning can it Protect its Gold?

Warhammer online is scheduled for release on September 18, 2008. Will it, like every other massively multiplayer online role playing game with an exchange barter system, be suck susceptible to War gold farming? Time will only tell but if the past predicts the future the possibility is high.

There are numerous reasons too for others to make a buck from MMORPGs like warhammer. The main being that people will buy from you and or trade for what they are selling. If a gamer doesn’t want to tediously go through building up the gold to buy that special item they want they could just buy it from someone for real money. The same goes for War powerleveling, you want that high level character now, and well you could by him from somebody that is willing to part with their leveled up toon, for a sometimes unreasonable price.

This practice has been going on ever since it could be done. For Everquest, another MMORPG, there was so much selling of in-game items for real cash that the BBC did a report that with a exchange rate of game currency to real money that everquest would be the 77th richest country in the world. The developers for EQ made a plea for eBay to stop putting up such trade auctions. This has lead to many specialty sites dedicated to game to real currency exchange. Will Warhammer have the same issue?

Not only with EV is there seen to be a problem between fiction game gold to real money exchanges.  In early 2006, Square Enix of final fantasy found that a group of players had found out a way to generate game currency and exchange it for real currency, which, drove up prices for all items across the game,  In response, 700 accounts were permanently banned and 300 billion gil (final fantasy’s take one money), was removed from circulation.

In response to more and more of these types of fictional gold for real currency from other developers has been varied but altogether a bit futile, for there are more sellers and buyers then there ever were. Square Enix has declared that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI.  In July 2006, Square Enix banned or suspended over 8,000 other accounts for manipulation and commerce. As of 2006, Square Enix has regularly banned accounts found to be in violation of the Terms of Service, some using third-party tools, removing billions of gil from the in-game economy. EQ seems to have taken “if you can’t beat them join them approach, in that EverQuest 2 launched “Station Exchange" servers in July 2005. The program provides buying in-game items for real money from fellow players for a nominal fee.

With all the in game trades and selling form real to fake money from all the other MMOPG’s out there one has to wonder if Warhammer is prepared for it. What will it do in response to the possibility of selling in game gold and turning it into green cash? Fair for us players? I think not, you spend all your hard time and effort farming WAR gold and they remove it from the game because your friend in need of help also wants some. What good would it be if you were in a guild or have a bunch of friends but yet to can't share gold with them?

Posted at 09:07 pm by tilamiles
 

How to Earn Lots of Gold in World of Warcraft

The currency exchange works in WOW(world of warcraft), with three sets of coins, copper coins, and with a hundred copper coins it will equal one silver coin, with a hundred silver coins it will equal one gold coin. Now gold in world of warcraft is what everybody needs to thrive, there is hardly any advancement without working your characters toon butt off earning tons of wow gold, almost sounds like real life.

The difference from earning money in the real world and earning a living in world of warcraft is that in WOW you can bash someone’s head in and steal his money you won’t be put on charges, and in the game you chose whatever field you chose to go into. Yes in the game of world of warcraft you can pick and chose what job you’d like your avatar to specialize in and that is where a lot of the big cash comes in.

There are ten primary professions you can have alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring. Now some of these professions go together with others such as mining and blacksmithing, you’ll need the metal the mining gives you to blacksmith with into weapons and armor.

There are three secondary professions which are first aid, cooking and fishing. You can learn all three of the secondary professions but only two of the primaries so chose wisely. You will gain lots of coin selling your special talents you pick, to others, not venders mind you, there are general prices that venders buy items off of you for, and the price the venders buy the items from you for is much lower then what you can get for them if you sell the items on your own to other players.

The more you use your profession the better you will become at it and the more specialized you will become to it. You can get so high that people will seek certain items only you and those of your level will be able to create for them, at this point you can name your price. Alternatively if you want to skip the whole having a profession thing then in my opinion you’re only other shot is questing. Taking adventure after adventure selling the spoils and keeping all the loot you find off of everyone you beat, the old fashion way. While the later might sound like a better road to travel since having a profession is just like real life, consider that fact that without that profession you might just end up a poor troll or sad Paladin in the world of WoW gold.

Professions and trade skills are not the only professions that can earn you cash, gold and money. You can easily farm large groups of mobs using area of effect spells or even kill high end bosses and mobs to acquire items of higher value. Using heavy tanks are often the key to killing strong single mobs while using a caster with an area of effect ability are able to kill lower level mobs but at larger quantities.

Posted at 09:07 pm by tilamiles
 

Everquest and Platinum: Are There Other Real Uses For It?

Are you addicted to evercrack, I mean Everquest? Well, if you are then you must know you are not alone. Some philologist criticize the addictive qualities of the game, there are even online support groups to help cope.

However, if you are quite comfortable with your dependency then I and your attention starved partner, and everyone else that is around you should respect that and deal with it. What though about the financial portion of the game? After all the game play time you have invested you might just have an abundant amount of EQ plat on your hands. Is it possible to turn your platinum, into either real cash or other goodies?

You could use eBay even though the developers of Everquest have asked them to stop auctions on platinum to cash trades, or you can go to specialized site that focus strictly on this subject and then you can sell you EverQuest platinum away for some cold hard cash. If selling your platinum for real currency leaves a bad taste in your mouth then maybe you might want to think about selling your account itself. Yes the pinch of selling your beloved high level characters is horrific but when you think about it some might pay big bucks for the toon you yourself put hard hours into playing with, and then you could make another and do it again. You would be rolling in the platinum or money or whichever you chose really and it all comes from hours of playing.

Do to the fact that items and platinum can be traded in the game and also with the help of illegal online trading on websites, there have been calculations on platinum currency to real currency exchange rates. The BBC reported in 2002 showed that Everquest was the 77th richest country in the world, between Russia and Bulgaria and that the People's Republic of China and India had lower GDP per capita. By 2004, a follow-up study showed that the average GDP of each of the two million players was $2,000 (£1,087) the same as the GDP of Namibia, approximately.

Though platinum isn’t everything some people are dying for that high level class but aren’t willing to put the man hours or game playing into it, so they will buy or trade your high level character from you. These people how ever don’t usually have the experience they should for their character, and are usually spotted and then berated by others as eBayers.

Putting up your platinum or your character really isn’t the issue though, sure it’s frowned upon by some, but it’s your time, your money, your EQ platinum. What the real issue is, what is your time worth to you?

Publishers should be only be the one allowed to earn money with their subscriptions that are required to play the game. The players have rightfully spent their heard earned cash purchasing the "physical game" but yet are not able to resell it if they no longer want to play? Even if the player has no right and ownership to the stuff they acquire in the game such as gold, items, or money they do have the right to charge for a service to another player for acquiring it for them. Such services should include power leveling, farming gold, questing and etc.

Posted at 09:07 pm by tilamiles
 

Age of Conan: Turning the Gold into Real Cash

Ever since the Age of Conan game came out April 2008, people on the game were expanding upon particle applications for assimilating the gold money from the game and turning it into real, cold, hard cash, or by using their account as a work station and selling or trading their powered up character for real world goods.

The marketing team for most mmorpg players have seen past the fictional gold of the game and glared at the real cash prize, because it seems as if the developers have taken some pages out of the players books in Age of Conan. A while back ago the developers of Age of Conan developers forbid the auction of real money being changed for gold and other AOC goods, and even asked eBay if they would stop listing or allowing these auctions on their site. With specialized websites dedicated to these activities it was inevitable that Age of Conan would have to address the situation themselves in a different manner. In the year of 2005 in the month of June, Sony Online Entertainment produced station exchange in which they legalized the exchange of gold for real cash. Station Exchange is an official auction system, on certain designated servers it allows real money to be transferred for in-game AOC gold, items or characters, they still discourage buying in game material for real cash on any other forum besides the one that Sony Online Entertainment provides.

Another way of making money is through partnership, or advertising. For the millions of players playing Age of Conan in a special treat was given for there at work playing efforts, the game allowed players to place orders for pizza delivery from with the game, with simply typing in the command “/pizza”. No, you couldn’t use your gold for the pie but you could have a meal at the push of a button. The promotion has since ended but generated lots of press and question for different possibilities for the future.

Sometimes making money is through association. In Age of Conan the developers decided to put Hollywood actors and actresses, for the voice over’s for many of the characters in the game. These leading names were none other than Heather Graham, (Boogie Nights), Christopher Lee, (Lord of the Rings), Wil Wheaton,(Stand by Me), and Danica McKellar,(Wonder Years). SOE in October 2004 claimed that there 130 hours of spoken dialog recorded by 1,700 voice actors.

Whether you want to save up your gold for your own use or you want to sell it to the highest bidder it doesn’t matter, because the company you love playing for will take care of you as well as take your money, so do the same I say. Why should only the publishers be allowed to own everything and earn all the right to receive money. The players have spent their heard earned cash purchasing the game and paying the subscriptions to play on their servers which are required and yet we own nothing of physical value.

Players deserve the right to offer services to upkeep the cost they have to spend in order to play the game. Services such as farming for currencies, gold, items, power leveling and perhaps even questing or whatever it may be. Even though the player does not fully own the virtual items itself, they have spent the time and effort in order to acquire these monetary values in which they rightfully should be able to transfer to another player through some other gains.

Posted at 09:06 pm by tilamiles
 

Warhammer Online Age of Reckoning: Will it be the King of the Mountain?

Warhammer Online: Age of Reckoning or WAR is coming up soon, slated for a simultaneous release for North America, Europe, Asia, Australia and New Zealand on September 18 2008 the game revolves around conflict that the Warhammer Fantasy setting is known for, the game seems to be geared toward ongoing, and constant war. The real question however is will WAR take home the gold or will it be a game better left on the shelf?

Will WAR be hold the gold crown and beat out the other fantasy based massively multiplayer online role playing games, including the one that is currently on the top right now, and that closely resembles it’s self, which is of course World of Warcraft. The two games are based on the strategy game fantasy background that spawned them; there are also certain similarities that the two online games share, like graphics for instance. They both share a look and feel of animated fantasy realm, though warhammer online seems to have a darker and less cartoonish touch, you’d still have to be blind not to notice the similarities between the two massively multiplayer online role playing games. There are also several other similarities between the two such as separate factions of races, quests, PVE, PVP, RVR and the. All of these things are great and influential in making World of Warcraft an excellent and also very popular game but how does it fair for WAR? Will the end result be the same

Warhammer online will make its mark for itself it seems in player vs. player, other fantasy MMOs have pvp in it but not as greatly woven into the fabric of their own games as warhammer online. In Warhammer the entire world is the battlefield you battle against the other realm for different goals. You do have something to lose in PvP like losing your main city to the enemy what about losing actual territory such as Keeps (castles) that were held by your guild? The biggest incentive to being good at player vs player is that if you keep losing you won’t be getting any victory points, more land, better skills and cooler looking characters. If you are good by the end of the week you could have a statue erected in your avatars likeness to honor you.

If you are into the violent and completive nature of a war macros fantasy then Warhammer online maybe your game, there isn’t an online game like this. You are required to bring out your inner rage, increase your response time, clicking action, competitiveness and master the usage of You won’t even be able to advance without the true spirit of a warrior, but is that enough to throw the king off the gold MMO thrown? You only have a month to wait and then you can find out.

What makes Warhammer Online so unique compared to majority of the other MMORPGs is the Realm vs. Realm battles that not available in any other game other than Dark Age of Camelot which is also created by the makers of Warhammer Online, Mythic Entertainment which is now known as EA games. A player chooses between two opposing factions that will face off against each other in castle sieges, open plain battles, group battles, "zerg" fights of over a 100 players at a time. A strong leader(s) is required to lead troops of hundreds of players into battle for one goal. To overthrow the opposing side. No other game has offered what Dark Age of Camelot and Warhammer is able to provide.

Posted at 09:06 pm by tilamiles
 

Starting up Lineage 2 MMORPG

Lineage 2 is a massively multiplayer online role playing game, (MMORPG), from the developers of NCsoft, the people responsible for such titles as City of Heroes and City of Villains, Guild Wars, Tabula Rasa, and many more.

The game is different from other massively multiplayer online games because it is staged as a prequel set 150 years from the first lineage MMORPG. When you play you create your avatar, and chose from one of 5 races that are available which are: humans, dwarfs, elf’s, dark elf’s and orcs, a sixth class the kameal that is available with the expansion. The game seems to play primarily on fighting monsters allot to earn enough adena to purchase the high priced weapons and armor you need to survive.

Adena is the currency used in Lineage 2. It comes from the monsters you play against, NPC's, quests, vendors and other players in the game. The best way to make Lineage 2 Adena is to sell items to players. There are certain items weapons and such that players need and are willing to trade their adena for from other people because of the high prices in stores. Other ways to earn adena is to farm items from quests or monsters and sell these to the vendors. A tedious process, but over time your Lineage 2 Adena can add up exceedingly. Clans may also earn Adena by taxing the surrounding lands if they own a Castle in the area.  Having good gear and items is vital to surviving and advancing in the game, which makes adena far more important in lineage 2 than the money system in most other massively multiplayer online RPG’s.

Players in the game may chose to become a fighter or a mystic profession to start out with; you can at level twenty, change into more advance professions then again at level forty. Once you’re set with the adena you want and the armor and weapons you need to thrive. You can do sagas, which are the main stories quests of the game. There is a lot of grind in lineage 2 meaning that is there is a lot of working up to levels by means of hacking through numerous monsters and quests

The look and the sound of lineage 2 is one of top notch quality, the game has an appropriate reproduction like orchestral music score that plays in specific regions of the game, and you’ll also see huge, beautiful vistas that are full of detailed cities and elaborate statuaries as well as highly detailed character models.

The game isn’t a pick up and go for everybody. There is a definite line drawn between the people that can handle the repetitive game play of this nature and those who cannot, but ultimately it’s up to you to decide.

Lineage 2 has one of the best end game play for pvp players. It consists of strategy and great tactics used for the castle sieges. There are vast amount of possibilities that can happen during battle. Castle sieges are held on a weekly basis, usually on a weekend. Armies of alliances and guilds are required to join forces to either defend or take over a castle. The rewards are great due to the new tax laws you are granted for owning that castle.

Posted at 09:05 pm by tilamiles
 

Final Fantasy XI: What is keeping people playing?

I always like to know what MMORPG’s evolve into, after all  if you’re one of the multiplayer’s on the game and your shelling out the dough for the subscription fee shouldn’t the game be progressing? Well oh course it should, and if it’s not maybe you might want to rethink your investment. There are some MMORPG’s that break the mold and create loyal fans. These fans are usually rewarded from the games they play with the content they desire, since the fans are now the bread and butter of the games successful run. Final fantasy XI is a massively multiplayer online role playing game that is from Squares,(now Square Enix), successful final fantasy franchise,  released in Japan on Sony's PlayStation 2 on May 16, 2002, the PC release for north America in October 28 2003, the playstation 2’s version on march 23, 2004. The Xbox 360 version was released worldwide in April 2006.

The game play has a definite final fantasy flavor to it filled with cinematics and in-depth stories, as well as vast array of creatures and lands to discover. To play the game you will have to have a powerful pc if that is the version you play, and after that the controls are something to get used to.

Playing the final fantasy xi will come down to two components: missions by which the main storyline is told and quest which do not progress the main story but will help you fill your own fantasy world. Missions help out in other ways besides furthering the story line ahead such as to advance in rank, access new areas, and gain new privileges. You may do quests for various rewards and fame.  Battles happen in the same realm that you move around in, which is a switch from most other final fantasy game where you switch in a battle realm for fights.

The economy is set up by means of final fantasy’s fiction based money called gil. The FFXI Gil has a large player based economy with a lot of inter actions with auction houses, that are in every major city in the games world. There are certain economic controls to manage the gil flow, they are in the forms of taxes and fees. They include taxes on items sold and or put up for auction, there are also fees for item storage and transportation, these gil sinks remove gil from the economy to prevent inflation. Square enix has stated that the trade of gil for real currency of the games terms of services for FFXI, in 2006 square found a ground people that had found away to generate gil in the game and the trade it for real money, which then drove gil prices on items up, in response 700 accounts were banned and 300 billion FFXI gil was removed from circulation.

Majority of the gil that were banned was acquired through the use of what is known as dupe or duping. It is the use of an exploit or a bug in the game that causes currencies such as gil, gold, plat, platinum or even items of high end value to duplicate. By acquiring currencies using cheating methods has caused alot of stress to players. Thus why most prestigious gold sellers all use safe natural farming methods. 

Posted at 09:05 pm by tilamiles
 

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