How The Secondary Market Erupted in MMORPGs
Diablo 2 and
EverQuest has been the earliest games in which players were able to trade
gold, currencies, items, accounts, guides and even a power leveling service
was introduced. EverQuest was the first massively multiplayer online game
introduced while Diablo 2 was the first role playing game that supported a
small multiplayer function through the Battle.net system. Both games provided
a very unique coop play while Diablo 2 was the only game that offered some
type of player vs. player function.
EverQuest was released
on March 16th, 1999. The game itself is almost a decade old with over 5
different expansions along with a newer release of EverQuest 2. EverQuest 2
was released November 8th, 2004. EverQuest has been a popular game for lots
of fans even as of today. EverQuest 2 players all have the desire of gold to
purchase items that will enhance their characters and improve their game play
with out having to spend that much time doing the boring stuff to get the
gold. Even as of today, the original EverQuest is just as popular as many of
the MMORPGs available now.
Diablo 2 was released on June
29, 2000. That is about 1 year after the release of EverQuest. If you’re
wondering what happened to the original Diablo and why is it not listed is
because the original Diablo did not have much support nor game play compared
to the second release and at the point of the release of the game many
players did not have efficient connections to the internet. Battle.Net has yet
even become popular. In Diablo 2, gold contained absolutely no monetary value
at all. There was not 1 highly demanded item that players can use to make
trades, instead they had to barter in trade channels using what
Diablo 2 items they
have and what items players needed. There were a few items in mass quantities
that were able to be used as a form of currency. These items were known as
Stone of Jordan and the many different types of runes and charms in the
game.
The gold and items were so difficult to obtain that
there was a huge demand from players, especially those players who are not
able to contribute as much time as others. This has created a high demand for
the gold and items that were needed to enhance their character. They want to
be able to play the game at the maximum level they can with their friends and
others who are able to contribute more time. Because of this demand, many
players has created either dupes or hired another gamer to do their farming
and getting them the equipment and gold needed.
In Diablo
2, there were many bugs, loop holes, dupes and exploits that sellers have
used to obtain these items of high demand. Farming them was simply just too
difficult as the drop rate on some of these items were next to impossible.
They have even created bots that will automatically move their characters and
kill mobs or bosses and loot the items dropped. In EverQuest and
EverQuest 2
these bots, hacks, dupes and exploits were banned quickly as there was a lot
more staff watching over the game. This required the attention of low labor
manual hack and slash grinding. Many Chinese players entered the market and
provided the gold farming at low cost. Overtime more and more joined and the
currencies has gotten cheaper and now everyone is purchasing them to save
time in their life while yet being able to enjoy the game to the fullest.
Posted at 09:11 pm by tilamiles